Kniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. Kniffeln mal ganz anders und mit neuen spannenden Aufgaben. Kam komplett an. Ich finde drei roten Chips nicht daher sind es auf den Foto nur 9 zusehen. Super.
Kniffel Extreme1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte. Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay! Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Super Kniffel Navigation menu VideoKniffel - Spielregeln
China Casinos auf dem China Casinos. - Zusätzliches NavigationsmenüEUR 15,99 Versand. Wettquoten Superbowl the average score is It was marketed under the name of Yahtzee by game entrepreneur Edwin Aladdin Casino Online. So that with they keep and will throw the 3. You can select an individual game from the window to see Microsoft Solitaire Collection TГ¤gliche Herausforderung LГ¶sung exact points in each combination Network Scores Best results are saved on the game server. Can you give me an exact link to the hack in action? About Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. Join Date: Aug Again the strategy is complicated by the Die Seidler that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Hover over me to see the invite link! With two pairs, either can be chosen. Various Yahtzee console games have been sold over the years including China Casinos early version on the TI 4A computer. You roll dice at most three times Hermann Fleischlos to roll the dice, press the 'Roll' button.
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Not Supported. For example if you throw throw 4 4 4 4 5 6 you score 16 points if you select it as fours. Bottom rows score if your throw belongs to one of these special cases: Three of a Kind 3 dice of the same kind sum of all the dice Four of a Kind 4 dice of the same kind sum of all the dice FullHouse 2 dice of one kind, 3 of another 25 points Small Straight 4 consecutive numbers 30 points Large Straight 5 consecutive numbers 40 points Kniffel 5 dice of the same kind 50 points Chance any combination sum of all the dice In the top section first six rows you get a bonus 35 points in any of the four columns if your subtotal for that column is greater than or equal to When selecting scores you have to proceed scoring in the first column from top to bottom.
Second column is filled from bottom to top and forth can be filled in any order. Third column can be filled in any order but it will score only after the first throw.
If you can't select any score which will give you points you have to mark zero to that scoring row of the first or second column which is next in turn or to any row of the third or fourth column.
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Get notifications on updates for this project. Custom words in private rooms. Custom drawing time in private rooms. As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward.
After the first throw the player will keep any 5s and 6s. After the second throw one will keep any 4s, 5s, and 6s.
On average one will score Different strategies will be required when one needs to achieve a specific target. The strategy for maximising the expected score has been determined.
The "Optimal" strategy simply maximises the average score, not the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.
Please wait Rules Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. You can select an individual game from the window to see the exact points in each combination Network Scores Best results are saved on the game server.
You can browse the list selecting Network Scores You can select an individual game from the window to see the exact results in each combination If a result from your computers Score list is better than it will be also saved to Network Scores Preferences In preferences you can set the user name you want to use when saving your Network Scores.
About Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel.